Star Juggler 0.1.4
After testing the Jam version (0.1.2) I identified and solved some of the biggest issues.
For starters I fixed the bug where waves of enemies stopped coming.
As I expected, this was due to enemies not being destroyed after leaving the screen. What I didn't expect is that it was actually a floating-point error where I set the damage value equal to the enemy's health when one wasn't given, so that it would be killed.
The problem is that floating-point values aren't perfectly accurate so saying LostHealth = Health when Health is equal to 1.0 might actually set it to LostHealth = 1.0000001. Thus failing the Health-LostHealth <= 0.0 test.
Another issues was the Star acting rather crazy after it finished circling, what I did this time was keep it active and simply slow-down, follow by circling behind the initial position and slowly vanish. This gives us the ability to hit enemies behind the ship and gives a far better chance of catching it.
I decreased the Shield/Energy regeneration delay as well as the amount of energy the Star loses when it absorbs bullets.
Just a small update that makes things functional while keeping them fun.
Files
Get Star Juggler (LOWREZJAM, FFSJam)
Star Juggler (LOWREZJAM, FFSJam)
A retro shoot'em up where you pilot a Star Juggler (Spacecraft)
Status | On hold |
Author | Hyperagon |
Genre | Action |
Tags | 2D, My First Game Jam, Pixel Art, Shoot 'Em Up |
Languages | English |
Accessibility | One button |
More posts
- Add SourceApr 17, 2024
- Star Juggler, a PostmortemDec 01, 2018
- Star Juggler Beta (0.8.5)May 08, 2018
- Star Juggler (pre-Beta)Mar 05, 2018
- Star Juggler (0.6.0)Feb 03, 2018
- Star Juggler (0.5.0)Feb 03, 2018
- Star Juggler (0.4.1)Feb 01, 2018
- Star Juggler (0.4.0)Jan 31, 2018
- Star Juggler (pre-0.4.0)Jan 30, 2018
- Star Juggler (0.3.5)Jan 26, 2018
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