Star Juggler, a Postmortem
TL;DR: Time is short regardless of the Jams' duration so be prepared as best as you can and make it as easy to play as possible.
it's been a while but I've learned a few things since I finished the Prototype (LOWREZJAM) and Alpha (FFSJAM), so here's a list of lessonslearned:
- Have a Jam/post-Jam version (one per big iteration) of the game. This makes it easier to play previous iterations online instead of needing to download a previous version to play it.
- Prepare before the Jam starts. Aside from the theme, what's the base concept, what kind of time period will it focus on? Space-ships were likely to be in the future but I remember taking the first day to plan it out and make the initial sprites. I could've done it before the Jam.
- Avoid working with unknown technology. While it's always good to learn, I had negligible experience and had to learn a lot of things about PhaserJS. Something I could've practiced before the Jam started, extra time is great for adding content/polish.
- Make it Playable Online. I made my games playable online since I started with a Javascript library but one thing I noticed, while trying to rate other games, is that some were too hard/bothersome to get running.
Get Star Juggler (LOWREZJAM, FFSJam)
Star Juggler (LOWREZJAM, FFSJam)
A retro shoot'em up where you pilot a Star Juggler (Spacecraft)
Status | On hold |
Author | Hyperagon |
Genre | Action |
Tags | 2D, My First Game Jam, Pixel Art, Shoot 'Em Up |
Languages | English |
Accessibility | One button |
More posts
- Add SourceApr 17, 2024
- Star Juggler Beta (0.8.5)May 08, 2018
- Star Juggler (pre-Beta)Mar 05, 2018
- Star Juggler (0.6.0)Feb 03, 2018
- Star Juggler (0.5.0)Feb 03, 2018
- Star Juggler (0.4.1)Feb 01, 2018
- Star Juggler (0.4.0)Jan 31, 2018
- Star Juggler (pre-0.4.0)Jan 30, 2018
- Star Juggler (0.3.5)Jan 26, 2018
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