Star Juggler (0.3.2-Menu)
Star Juggler (LOWREZJAM, FFSJam) » Devlog
Woah, jumped to 0.3.2 ? Yes, I originally modified the pick-ups to show up every time 10 enemies are killed but got the old issues when it's picked up mid-transition. Things like switching the tween order thus continuing a fade-out. That sort of nonsense.
I finally solved the issue by remaking a master tween with show,wait and hide tweens. This way I could easily stop and restart it. Note that to restart it I had to recreate the tweens as their relationship was lost when using start().
All in all, there's still plenty of things I don't know/understand about PhaserJS but I'm using more and more of its features.
Files
Star Juggler (0.3.2-Menu) 10 MB
Jan 24, 2018
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Star Juggler (LOWREZJAM, FFSJam)
A retro shoot'em up where you pilot a Star Juggler (Spacecraft)
Status | On hold |
Author | Hyperagon |
Genre | Action |
Tags | 2D, My First Game Jam, Pixel Art, Shoot 'Em Up |
Languages | English |
Accessibility | One button |
More posts
- Add SourceApr 17, 2024
- Star Juggler, a PostmortemDec 01, 2018
- Star Juggler Beta (0.8.5)May 08, 2018
- Star Juggler (pre-Beta)Mar 05, 2018
- Star Juggler (0.6.0)Feb 03, 2018
- Star Juggler (0.5.0)Feb 03, 2018
- Star Juggler (0.4.1)Feb 01, 2018
- Star Juggler (0.4.0)Jan 31, 2018
- Star Juggler (pre-0.4.0)Jan 30, 2018
- Star Juggler (0.3.5)Jan 26, 2018
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