19th Day : Got Choices
Did a lot these days, but Choices were the objective
It's finally looking like a cheap Visual Novel engine.
Here's the log on these past days:
Day 15-16: Started writing the story. I should really change Spike (the big Dinosaur). Added placeholder backgrounds for a cave (day/night) and the town center (crater) Now that I think about it, the Title animation doesn't make much sense
Day 17: Break
Day 18: Added "anchor"s and a way to "jump" between them I'll need to remember the full list of steps taken to undo properly Added "choice"s, just need to generate buttons now to choose one
Day 19: Story: Stop everything upon reaching a Choice Story: Implemented a method to handle Choices (when the first is detected that list of steps is sent to 'interpret_choice' Added a Choices control and a Choice scene (button template) Choice: Auto-sets it's "pressed" signal to its own script Choices: Populates itself with copies of the Choice button Choices: Sets each buttons' text and anchor accordingly Choice => Choices: On press, Choice calls 'select' on its parent, giving it the selected anchor Moved the Regular Expressions to the global singleton where they belong (since any script could need them)
Day 20: Story: Got it to freeze and continue AFTER 'execute_choice' is called Worked with voice clips to make some sweet Dinosaur noises, let's see how small I make them Updated the Credits, replacing Labels with Buttons and including hyperlinks Reduced the size of the Dialog (text-box) to a total of 3 lines instead of 4 The name checker now accepts anything with 'saur' in it Commented the 'left' button action, DyNo isn't ready for undoing with anchors and the such Names are now all parsed (gotten from their definitions) so for example "@A" turns into "Alicesaur". It's an evolution of what was already here as it changes any "@ID", escape it with "@\" to avoid the replacement Added the "\\n" conversion to "\n"
And you can see that I started pointing out which scenes' I'm talking about. (when an item starts with "Scene: ...")
Total size: 317 KB, but the sounds will surely take plenty of space. Then again, I'll do some extreme-reduction there to. ;)
Files
Get Dinopia (Godot 2MB Challenge)
Dinopia (Godot 2MB Challenge)
Status | Prototype |
Author | Hyperagon |
Genre | Visual Novel |
Tags | 2D |
More posts
- Add SourceApr 17, 2024
- Godot ShenanigansOct 18, 2021
- 28th Day : The EndMay 15, 2019
- 26th Day : Got StoryMay 12, 2019
- 23rd Day : Got part of StoryMay 09, 2019
- 21nd Day : Got ColorsMay 07, 2019
- 20th Day : Got SoundMay 05, 2019
- 14th Day: Got some MovesApr 28, 2019
- 11th Day: Got DinosaursApr 26, 2019
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