14th Day: Got some Moves


Added extra features to DyNo (the Visual Novel engine) and some polish too.
By the way: This is a form of procrastination. Not because I'm not working but because I worked on things that I should worry about after I have a story. But that's daunting while this is instant fun.

Day 12:

  • Added a Singleton (DyNo.gd) to remember the chosen alias
  • Made sure that names could have BB code (no spaces though)
  • Added the "goto" command to switch between Godot scenes

Day 14:

  • Added a command to position the Dialogs (content and name)
  • Pressing Tab selects the Name Input Field (grab_focus)
  • Added a style to the Name Input Field
  • The (dialog) placement can now take numeric values (% vertical)
  • It's possible to show/hide the dialog with "@show" and "@hide"
  • The position can now take numeric values (% horizontal) with "@place"
  • Changed "goto FILE" to "@goto FILE" in the idea of using @ for commands unrelated to the story

Going at 280 KB, I'm sure the assets for the full story won't go over 1 MB.
GDScript is certainly not Python, but figuring things out doesn't take too long.

Files

Dinopia 0.0.4 5 MB
Apr 28, 2019

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