14th Day: Got some Moves
Dinopia (Godot 2MB Challenge) » Devlog
Added extra features to DyNo (the Visual Novel engine) and some polish too.
By the way: This is a form of procrastination. Not because I'm not working but because I worked on things that I should worry about after I have a story. But that's daunting while this is instant fun.
Day 12:
- Added a Singleton (DyNo.gd) to remember the chosen alias
- Made sure that names could have BB code (no spaces though)
- Added the "goto" command to switch between Godot scenes
Day 14:
- Added a command to position the Dialogs (content and name)
- Pressing Tab selects the Name Input Field (grab_focus)
- Added a style to the Name Input Field
- The (dialog) placement can now take numeric values (% vertical)
- It's possible to show/hide the dialog with "@show" and "@hide"
- The position can now take numeric values (% horizontal) with "@place"
- Changed "goto FILE" to "@goto FILE" in the idea of using @ for commands unrelated to the story
Going at 280 KB, I'm sure the assets for the full story won't go over 1 MB.
GDScript is certainly not Python, but figuring things out doesn't take too long.
Files
Dinopia 0.0.4 5.3 MB
Apr 28, 2019
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Dinopia (Godot 2MB Challenge)
Status | Prototype |
Author | Hyperagon |
Genre | Visual Novel |
Tags | 2D |
More posts
- Add SourceApr 17, 2024
- Godot ShenanigansOct 18, 2021
- 28th Day : The EndMay 15, 2019
- 26th Day : Got StoryMay 12, 2019
- 23rd Day : Got part of StoryMay 09, 2019
- 21nd Day : Got ColorsMay 07, 2019
- 20th Day : Got SoundMay 05, 2019
- 19th Day : Got ChoicesMay 04, 2019
- 11th Day: Got DinosaursApr 26, 2019
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