Switches!


I also split things like 'warp' and 'direction' tiles apart but 'switch' tiles were the first implemented.

It's basically a TileMap with a 'switch' + other tiles and colliding with the 'switch' removes them.
This is interesting since they can morph the other tiles into something else. For instance 'spikes' to 'bumps'.

Files

S1_Win_2020-04-30.zip 15 MB
Apr 30, 2020
S1_Lin_2020-04-30.zip 16 MB
Apr 30, 2020

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