0.3 Food and Goal area
Party Call » Devlog
I started by re-ordering things so that it's left-to-right, like in URP.
- All characters now have an area to detect food/get detected by a goal
- It is now possible to end the game and it gets restarted
- All characters can now pick up food (hotdogs) but can't use them yet
- Walls are thinner
- Map was slightly adjusted (caught the the red center z-fighting on a corner).
- Added several sounds
All in all Godot Engine is more powerful and performant than PlayCanvas but adding many more ways to do things is overbearing. For instance I am aware that I could change collision masks to differentiate the Goal area from the Food areas but that is an options for advanced users. It was easier to use external methods though.
Files
2024-06-27.zip 19 MB
Jun 30, 2024
2024-06-28.zip 19 MB
Jun 30, 2024
2024-06-29.zip 19 MB
Jun 30, 2024
2024-06-30.zip 19 MB
Jun 30, 2024
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Party Call
More posts
- 9. Add Windows Build97 days ago
- 8. Multiplayer97 days ago
- 0.7 Collision DetectionJul 04, 2024
- 0.6 Random characterJul 03, 2024
- 0.5Jul 02, 2024
- 0.4 More Sound , Dumb Bots and OverviewJul 01, 2024
- 0.2Jun 29, 2024
- 0.1Jun 28, 2024
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