0.3 Food and Goal area


I started by re-ordering things so that it's left-to-right, like in URP.

  • All characters now have an area to detect food/get detected by a goal
  • It is now possible to end the game and it gets restarted
  • All characters can now pick up food (hotdogs) but can't use them yet
  • Walls are thinner
  • Map was slightly adjusted (caught the the red center z-fighting on a corner).
  • Added several sounds

All in all Godot Engine is more powerful and performant than PlayCanvas but adding many more ways to do things is overbearing. For instance I am aware that I could change collision masks to differentiate the Goal area from the Food areas but that is an options for advanced users. It was easier to use external methods though.

Files

2024-06-27.zip 19 MB
81 days ago
2024-06-28.zip 19 MB
81 days ago
2024-06-29.zip 19 MB
81 days ago
2024-06-30.zip 19 MB
81 days ago

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