3 Hour challenge
Steam Rider (Trijam #30) » Devlog
Make a game in 3 hours (plus time wasted earlier trying to record it), sounds impossible right?
Well I made Steam Rider, but it's ridiculous(ly bad). Certainly a great experience in keeping it simple as fast as possible.
Let's start with my mistakes:
- Record the process
- I wasted nearly 2/3 hours trying to record everything, with fancy window-transitions and all. This was a bad idea. Just leave the recorder on.
- Switch ideas mid-way
- It's really important to have this down before you start coding, but if you really must, take a break for it
- Use unknown features of the engine
- I started using Rigid Bodies to have free "gravity" and later found out they didn't move how I expected
- Make too many assets
- I made a total of 6 distinct clouds and used 1, I also made 2 "mini-songs" and used 1.
See where I'm getting at? Thank goodness I didn't animate the Kite. it took around 20 minutes.
- I made a total of 6 distinct clouds and used 1, I also made 2 "mini-songs" and used 1.
- Over-testing
- I played the full 30 seconds to make sure it reached game-over in either case (time-out or out-of-screen), this could be greatly sped up with code-changes
Amd now the good parts:
- I knew exactly which Engine I wanted to use (Godot)
- Making and Adding music was very fast since I had experience
- Took breaks, after all, you can stop the timer
Files
Steam Rider Play in browser
Aug 03, 2019
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