3 Hour challenge


Make a game in 3 hours (plus time wasted earlier trying to record it), sounds impossible right?
Well I made Steam Rider, but it's ridiculous(ly bad). Certainly a great experience in keeping it simple as fast as possible.

Let's start with my mistakes:

  • Record the process
    • I wasted nearly 2/3 hours trying to record everything, with fancy window-transitions and all. This was a bad idea. Just leave the recorder on.
  • Switch ideas mid-way
    • It's really important to have this down before you start coding, but if you really must, take a break for it
  • Use unknown features of the engine
    • I started using Rigid Bodies to have free "gravity" and later found out they didn't move how I expected
  • Make too many assets
    • I made a total of 6 distinct clouds and used 1, I also made 2 "mini-songs" and used 1.
      See where I'm getting at? Thank goodness I didn't animate the Kite. it took around 20 minutes.
  • Over-testing
    • I played the full 30 seconds to make sure it reached game-over in either case (time-out or out-of-screen), this could be greatly sped up with code-changes

Amd now the good parts:

  • I knew exactly which Engine I wanted to use (Godot)
  • Making and Adding music was very fast since I had experience
  • Took breaks, after all, you can stop the timer

Files

Steam Rider Play in browser
Aug 03, 2019

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